Atomic Heart Game Review: After years of anticipation, Atomic Heart has finally been released. As soon as the game begins, it immediately brings to mind the same feeling as Bioshock Infinite. The setting is a floating Russian city, and there is even an Andrew Ryan-like figure running the show. It makes sense because the developers have stated that Bioshock was a significant influence on the game.
Visually, this game is stunning, especially when the machines come to life. Every machine is mesmerizing, moving like living, breathing works of art. It’s almost a pity to destroy them, but one must do what one must to survive. Unfortunately, the game’s soldiers are constantly recycled, which is a bit of a letdown.
Gameplay-wise, Atomic Heart struggles a bit. At the beginning of the game, I had to adjust the sensitivity and screen motion as they were making me nauseous. Melee combat feels good, and the abilities available mirror plasmids to some extent. However, gunplay feels a bit off, and aiming down sights is uncomfortable. The puzzles are intriguing, but they often left me scratching my head, and frustration would take me out of the experience. The weapon crafting and upgrade system are adequate, but most of the weapons feel lackluster. I found myself relying heavily on my abilities and a shotgun as everything else felt useless.
Atomic Heart is advertised as an RPG and open-world game, but it is neither. It’s primarily an action-first person shooter with not much else to offer. The game can become monotonous as one picks up parts and destroys robots. The story is not particularly engaging, and there is a sense that the developers could have done more with it.
Atomic Heart is a visually stunning game with mesmerizing machines. However, the gameplay struggles, and the story leaves much to be desired. While it may satisfy fans of first-person shooters, it may not appeal to those looking for a more immersive experience.